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rentsregkire

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Dude. We all just graduated. Holy shit. [Jun. 11th, 2005|02:55 am]
[mood |If I wasn't so tired, emo]
[music |Green Day - Good Riddance (Time Of Your Life)]

I'm not sure I'm ready for this. I mean, fuck. We're done. Forever. As happy as I am about that, though, it's tempered by the knowledge that I'll never see half these people again. And therefore, my mood is really wierd. As Bestor so adroitly put it, if I wasn't so tired, I'd be emo. Go fucking figure. It'll wear off eventually.
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GO CRUISES WOO! [Feb. 26th, 2005|11:16 pm]
[mood |giddygiddy]
[music |Joe Satriani - Searching]

Holy shit, I swear that was by far the greatest week of my life. I know you all don't want to have to read my stories about it, so I'll spare you all (I'm sure you'll all hear 'em anyhow), but I think it'll suffice to say that that's the first time, and probably the last time for a while, that I'll do ANYTHING like that again. So yeah, that's it. I'm on 3 hours of sleep right now, I'm still giddy from last night (which was insane), and I'm in shock at all the fucking cold. That's all. We will now return to your regularly scheduled programming.
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One more hockey game! [Feb. 17th, 2005|08:00 pm]
[mood |calmcalm]
[music |G3 - Rockin' In The Free World]

Well, my last season's almost over. Tomorrow we're going to get raped by Boston Latin, but hey, it's OK. I had Subway. I know, though, that hockey was actually one of the best parts of high school. Considering how much I hated it at points, go figure.
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It's Official; I'm Awesome. [Feb. 12th, 2005|01:00 am]
[mood |awesome]
[music |Eric Clapton - Crossroads]

So I got home from school today, and sitting there on the table is a letter from Case WEstern emblazoned with "ADMIT ONE". Well, shit, what could that be? Obviously I got in, which makes me happy because Case is good, but they also think I'm awesome enough to give me a $19,400 per year scholarship. If that doesn't certify you as completely awesome, I don't know what does.
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Today was excellent. [Feb. 10th, 2005|07:34 pm]
[mood |GREAT!]
[music |Green Day - Brainstew]

So I got back from hockey at 11:00 last night, then stayed up till 1:30 doing work/talking online (yeah, I know, I'm really productive). The whole day today I was just dead as hell. Hell, even Anna's didn't taste that great today. Then I went to history, and slept for a good 45 minutes or so. How do I feel now?

YOU'RE HOT, AND I FEEL GREAT! LET'S GET MARRIED!

BABIES EVERYWHERE!
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Holy balls, I haven't updated in forever! [Feb. 3rd, 2005|11:04 pm]
[mood |lazylazy]
[music |Guns N' Roses - Sweet Child O' Mine]

So much for my promise to do it regularly. Oh well. Thank God it's 3rd term now. I'm going to fail a math quiz tomorrow, and I just plain don't give a shit. WOO!

Haha, Nick's jealous because I got into college already :P
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Spedmonkey's Guide to Texas Hold 'em Poker, Part 2: Basic Strategy [Jul. 29th, 2004|11:57 am]
Here you go, part 2, Nick.

This guide is by no means a definitive guide to the game of poker. These are merely observations I have picked up throughout my time playing poker. I am in no way liable if you lose your car, house, firstborn, peener, etc. while gambling. Basically, no matter what, you can't sue me! Nur nur nur nur nuuuuuuuurrrrrrrrrrrr!

Part 1: The Rules of the Game
http://www.ubersite.com/m/39766

As you may or may not know, yesterday I began what hopefully will pan out into a series about Texas Hold 'em Poker. Yesterday's post was more intended for beginning players, as it merely discussed the rules of the game and nothing more. Today I'll share some of my theories on basic strategy, including hands to play, betting strategies, and whatever other crap I think of.

NOTE: Do not use this guide for low-limit hold 'em games. Low-limit is an entirely different animal altogether from a high- or no-limit game. I might do a separate installment dedicated to low-limit at some point, but for now, stick to the higher limits.

Anyway, on to the good stuff.


CHOOSING WHICH HANDS TO PLAY:

By far the biggest mistake many beginning players make is playing shitty hole cards. I've read that it is recommended that beginners play somewhere around 12% to 15% of the hands. More experienced players can play a bit more, but they rarely exceed 20% or so. If, as a beginner, you're not sure whether to play a hand or not, DON'T. You might catch your cards one time out of ten or so, but chances are you'll lose more than you'd win while waiting for the cards to fall correctly.

Up until fairly recently, I would play just about anything with a face card, any connectors (consecutive cards, such as 8 9), or any suited cards (such as 5 2 of clubs). While I occasionally caught the cards I was looking for, I would lose money just by the number of blinds I called. Also, even if I caught some cards, a lot of times they would be low pair and I would be easily beaten by someone with a higher pair, set, etc.

After one particularly bad night, in which I lost about 35 dollars, I decided that I had to play tighter. A lot tighter. Shut up, no giggling at that. Anyhow, I came up with a system that I've found works fairly well, but I'm still tweaking based on my results. I've been winning every time I play since I started using it, though. Oh, and this system is most effective when you're playing with a larger group, say four or more other people. See below for the section on playing with smaller groups.

OK, you may have heard that you shouldn't play cards unless their values add to a certain number, like 19. I agree with that, but you have to take certain conditions into account. For my system, you assume that each card is worth its face value, with Js worth 11, Qs worth 12, Ks worth 13 and A's worth 15. The magic number is 21, and there are modifiers if your cards meet certain conditions:

If your cards are of the same suit, add 2 points. Therefore, the worst suited hand you should be playing is J 8.

If your cards are connectors (in consecutive order), add four points. Therefore, the worst connectors you should be playing are 8 9. If they are also of the same suit, add the 2 point suited bonus.

If you have a pocket pair, add 7. The worst pocket pair you should play (and I know I'll get some disagreement on this) is pocket sevens. If there are less people, then feel free to stretch that number some, but at a large table, chances are good anyone calling has either a higher pocket pair, or two overcards (cards higher than your pair).

If you're small blind, and there is only the big blind to call, I almost always will pay to see the flop. You're halfway into the post anyway, and you never know how the cards are going to fall. I think it's a worthwhile investment.

Oh, and if you have any favorite hands that for some reason are successful for you, like the Brunsen (10-2) or the Big Lick (6-9), play them at your discretion. Just don't say I didn't warn you.



BETTING STRATEGIES:

The way you bet and call bets is one of the most important parts of your game. When you're just starting to play, play tight and don't take too many chances. Never play running draws (where you need the right cards to fall on both the turn and the river). I would also stay away from gutshot straight draws (where only one card can help you, as opposed to running straight draws, where the right card on either end will win it for you). If you catch a high pair on the flop, and an overcard falls on the turn or river, be very wary of the higher pair, especially if said higher pair involves face cards. Finally, if your opponent has been betting the whole way through, ASSUME HE OR SHE HAS A DECENT HAND! Even if he or she is bluffing, you shouldn't take the risk. You can always get them another time, if you're sure you have the best hand. Now, all that said, let's get down to the sciences of betting and calling.

Off the blinds, before the flop comes, you can utilize my points system to decide whether or not to raise the blinds. If the points add up to more than 25, I would strongly consider raising the blinds if they have not been raised already. If your points are over 30, raise the blinds regardless.

After the flop, there's a system that I like to adhere to that, regrettably, I did not conceive of. Basically, weigh the pot odds against your hand odds, and fold unless the pot odds are better than the hand odds. Sound confusing? Yep. It is. It took me a while to understand what was meant, and to utilize it. I'll attempt to explain it as simply as possible.

Right, so after the flop, you are wondering whether or not you should call a bet. Think about a couple things. One, did those cards help you or your opponent more? For example, suppose you have K-10 offsuit as your pocket cards. The flop comes A-8-3. Your opponent bets. Chances are, he or she has the ace, to make a pair over your potential pair. The only thing that could help you would be running kings, running tens, or a combination of king and ten. The odds are stacked against you. In a situation like this, fold your cards and hope for better luck in the next hand.

But what about situations where the line is not so clear-cut? Well, here's what you should do. First, look at how much is in the pot, and how much the bet is. Work out a rough ratio in your head. Then, take a look at what you need. How many different ways could you get it? Say you have an inside straight draw, where you need a jack. There are four jacks in the deck, which is down to fifty cards. Include your opponent's cards in this, because it is possible he or she has one or two jacks. Now, four out of fifty means you have about a 1-in-12 chance of catching your card on the next one. If there are two cards to come, the odds shrink to around 1-in-6. Now, remember the pot ratio? Is that greater than your hand odds? If so, call and hope for the best. Otherwise, get the hell out and look for a better opportunity later in the game.



BLUFFING:

A special section needs to be added for bluffing. On yesterday's installment, Thanatos left a comment that I thought was great. "One of the best pieces of advice I have for newbies is DON'T BLUFF. Especially in games with 6+ players there will almost always be someone who either has a great hand, so will take your money, or someone who calls you with pocket 2s and still beats you. Later in the game when its down to just 2-3 guys (if you're playing elimination) you can bluff far more easily, but then again people are more apt to fold even if they're the big blind if you raise too much." He's quite correct. New players, just keep it simple and don't bluff. Period. Even the best players only bluff occasionally, and that's after they've established themselves in a game as someone who only plays pretty good hands. Also, if you feel the need to bluff, only do it if there's something worth winning! If the pot only contains the blinds, is it really worth risking that same amount just to buy back what small amount you put in?

For more experienced players, this is what I've discovered about bluffing. Depending on your stack, you probably will not be able to bluff effectively. If you have the same amount of chips as all the other players, you will be psychologically inclined not to bet the limit, because then you will be significantly crippled for the remainder of the game. Betting on short stack, players will call you because they can afford the hit even if they lose, and they will want to get you out. Really, I think the only time you can bluff effectively is if you have a stack significantly higher than your opponents. That way, you've established yourself as a good player, so people will respect your plays, and you have enough chips to put someone all-in. Oftentimes that will be the only sure way to get them to fold. Thing is, though, you have to be sure they have nothing. If you can't read people well, DON'T BLUFF! Otherwise, you'll be screwed.

An example of this: One time, I was playing heads-up (one-on-one) against a friend. I had absolutely nothing, but there was a flush draw on the board by the river. I went all-in seven dollars, hoping to bluff him out. He called, smiled, and flipped over his pocket 2's, giving him four of a kind. I couldn't play effectively for a week or so after that.



PLAYING AT SHORT TABLES:

As I mentioned above, when playing at tables with three or fewer other people, the game changes radically. If you have a pocket pair, play no matter what. Often times a pair is enough to win. Value connectors and suited cards less; value high cards more. Also, you can bluff more effectively on a short table, as players will be less likely to have good hands. Still, though, don't relax or you may find half your stack gone before you know it.

One other thing about playing at short tables: Call the blinds. Always. If no one has raised them, no one has great hole cards, and it's worth paying the blind to see how the flop falls. An example: my friend was once playing at a three person table. He was on the button, and he was dealt 5-2 offsuit. He folded, and the flop was 5-5-2. See? In hold 'em, even complete shit can instantly turn to gold.



Well, that's all for this edition of my poker guide. Hope you find some things helpful, and if you disagree, please say so. I love a good poker discussion. I'll hopefully post part 3, on some more advanced stuff like reading tells, later. Until then, see you at the tables!
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Spedmonkey's Guide to Texas Hold 'em Poker, Part 1: The Rules of the Game [Jul. 28th, 2004|10:31 pm]
[mood |Like Gambling]
[music |Kenny Rogers - The Gambler]

Here's a direct copy/paste from my ubersite post ( http://www.ubersite.com/m/39766 ).  Enjoy, you lazy fuck.

 

<DISCLAIMER> This guide is by no means a definitive guide to the game of poker. These are merely observations I have picked up throughout my time playing poker. I am in no way liable if you lose your car, house, firstborn, peener, etc. while gambling. Basically, no matter what, you can't sue me! Nur nur nur nur nuuuuuuuurrrrrrrrrrrr! </DISCLAIMER>

As many of you probably know, poker has taken a sharp upswing in popularity recently, with millions of Americans watching such shows as the World Poker Tour on the Travel Channel and World Series of Poker on ESPN. So, I have decided to present this guide, based on my experiences and observations while playing, to the most popular form of poker today, Texas Hold 'em. Along the way, I'll try and throw in some anecdotes from my experiences and some poker lingo so you can understand what the hell's being said at the table. My apologies to more experienced players, but I think it is only proper to begin with the rules of the game. I'll get into more strategy in later installments.



POKER HAND STRENGTHS

First, I think we should start out with the hierarchy of poker hands. Hold 'em is played with a standard 52-card deck, and normal poker rules apply. So, here are the hands, in order from best to worst:

ROYAL STRAIGHT FLUSH: This hand comes once in a lifetime, and just about automatically wins. It is made up of the A, K, Q, J, and 10 of a single suit. If you ever get one of these, feel free to joygasm all over the room. No one will blame you.

STRAIGHT FLUSH: To use a baseball analogy, the straight flush is like a no-hitter to the royal flush's perfect game. Still incredibly rare, there's pretty much no way you can lose with one. Let's put it this way: if you catch one in a Vegas casino, the casino will pay you because of it. You've got one if you have five consecutive cards (ex. 5, 6, 7, 8, 9), all of one suit.

FOUR OF A KIND: You won't see one of these very often, either. Feel free to bet strongly with one of these, as you're almost definitely going to win. It's pretty self-explanatory, but if you got 4 of the same card, you got it. These are sometimes referred to as "quads."

FULL HOUSE: The best hand you'll see on a fairly regular basis. A full house consists of a tree of a kind and a separate pair. For example, if you have three Q's and a pair of 9's, that's a full house. It should be noted that if two people have full houses in a hand, the person with the high three of a kind wins. Full houses are commonly referred to as "boats."

FLUSH: A flush is a fairly common, but still really strong hand. A flush occurs if you have five cards, all of the same suit. If two players have a flush in the same hand, the player with a higher "kicker" (high card) wins the pot. Say you have 2, 5, 10, Q, A of hearts and your opponent has 3, 7, 8, J, K of hearts. You win, because the A is higher than his K.

STRAIGHT: A straight is also fairly common, and also pretty strong. You have a straight if you have five cards in consecutive order (such as 8, 9, 10, J, Q). The kicker rule applies with straights, too.

THREE OF A KIND: After a straight comes three of a kind, also known as a "set." You've got one if you have three of the same cards. Like usual, the kicker rule applies.

TWO PAIR: If you have two different pairs in your hand, you have two pair. Simple enough, right? Like in full houses, if your high pair is higher than your opponent's high pair, you win. Kicker rule applies.

PAIR: The hand you'll be most often trying to win with in Hold 'em. Pretty self-explanatory; if you have two of the same card, then that's a pair. Kicker rule most often comes into play here.

HIGH CARD: Try to stay away from betting with high cards. They will occasionally win, but a successful poker player rarely, if ever, plays with just a high card.



THE BASIC RULES OF HOLD 'EM

Hold 'em looks fairly simple, but there are a lot of details that will confuse a new player, and make Hold 'em a tougher game to just pick up and play than seven-card stud or draw poker. However, the basic rules of the game are not too complicated. I'll get more in depth later.

At the outset of the game, each player is dealt two cards face down. These are commonly referred to as your "hole" or "pocket" cards. After this initial deal, there is a round of betting. Now is the time to decide whether your hand is strong enough to continue to play it. After the first round of betting, three cards are dealt into the community. This is called the flop.

A special word must be said about the community cards. The community card system is one of the nuances of Hold 'em that new players have the most trouble getting used to. In Texas Hold 'em, you make your hand by combining any five cards from the two in your hand and the ones in the community. The community cards make Hold 'em more complicated than other poker games because you have to consider whether a community card helped your opponent more than it helped you. For example, let's say your hole cards are the king of hearts and the kind of clubs (pocket kings are known as "cowboys"). The flop comes 6 spades, Q spades, A spades. Now you have to worry about your opponent(s) having (a) a flush (made if they have two spades in their hand) or (b) a pair of aces. See? It can get complicated when you try and factor in all the variables. We'll cover situations like that in the future.

Anyway, after the flop there is another round of betting. Then a fourth card is dealt in the community. This is known as the "turn" or "4th street." Another round of betting occurs, and the fifth and final card is dealt into the community. This is called the "river." The final betting occurs, and then the players show their cards. Highest hand, obviously, wins.



BLINDS

Another feature of Hold 'em that takes a while to get used to is the betting system. Unlike games such as Stud, where every player antes a fixed amount at the beginning, in Hold 'em, there are "blinds." At the beginning of each hand, two of the players must place bets before seeing their cards. The blinds rotate around the table. The amount of the big blind is generally between 1/8 and 1/15 of the average stack (the amount of chips each player has). The small blind is usually half the amount of the big blind.

The reason for the blinds system is to ensure that there is action every hand. Usually, even if every other player folds down their hand, the small blind will call the amount of the big blind just to see the flop. Players can raise the blinds if they wish, and this often occurs if a player has strong hole cards, such as a pocket pair.



Well, that's a basic outline of how the game is played. Experienced players, if I forgot anything or got something wrong, please feel free to correct me. The next installment will be about basic strategy. Until then, see you at the tables!

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Sheesh. [May. 8th, 2004|02:25 pm]
[mood |awkward]
[music |Ben Folds Five - Evaporated]

Well. The semi was last night. Everything went according to plan, including me and Jesse in all our awkwardness. It was somewhat fun, nothing really happened, we both went to our respective houses and went to sleep. Which was probably a good thing, since my difficult, difficult license test was this morning. The test consisted of the hand signals, then two right turns and pulling over behind another car. Needless to say, I passed. I feel special.
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Meh. [May. 4th, 2004|08:32 pm]
[mood |OCD-tastic]
[music |Rubber Band Assassins - Song 41 Mix 3]

Looks like I'm going to be taking a cab to the semi. Unless anyone has any other ideas or knows someone with room in their car?
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